Tag Archives: balance

→ It’s official: Vibrant Pain OP

Vibrant Pain is the best weapon in the game. Use it well, Sorcererers!

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→ November Balance Changes Round 2

We’ve updated the test server with modifications to our balance changes. Check out the details here.

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→ November Balance Changes

Changes are coming to priests and racial skills, as well as some other cards. Read the details on the Card Hunter blog, and then help playtest the changes! Playtesters will receive pizza.

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→ Balance Changes, Round Three

We’ve made some more tweaks to balance. Read about them here, and be sure to help us playtest!

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→ New Playtesting Incentives

I’m adding some new ways for playtesters to rack up pizza: there is now a bounty on playtest reports!

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→ Balance Changes, Round Two

We’ve updated some things on the test server. Read about them here, and be sure to help us playtest!

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→ Lots of Goodies to Test: Balance & Quick Draw

A new build just hit the test server with a ton of shinies. A first draft of the long-awaited balance changes is here [ Exhibit A | Exhibit B ], so be sure to test some ranked play with the … Continue reading

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→ Operation Community Balancing Act

Effective immediately, all Sorcererers are to participate in “Community Balancing Act,” an operation intended to effect positive change in the Card Hunter PvP environment. Read about it on the forums! Non-SRC should help out too :)

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